I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow.

I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons.

Wednesday, January 4, 2012

Fall 2011 - Character Concepts

Last Fall I had my first course for my masters degree and was able to use the Reilly method to draw up several concepts for a game document I created for the course project.  It was a great experiment about how to use the planes of the face to develop character from scratch.  I even went as far and used the concepts from the Reilly method to create a alien race as well.  Here are some of the results from that project.  I hope you enjoy!