Here is another head model that is based on the Reilly planes of the face. This mode of Al Capone was actually completed before the other head I posed up. You will notice that from this head to the last head I have applied more of the Reilly planes, and I will continue to due to and refine the actual mesh layout until it is almost flawless, then I may have to write a book on this topic so that the 3D community can except/reject these modeling methods. So far the feedback I am getting though is quite positive, everyone is always looking for new techniques and I think I think I may have found one.
I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow.
I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons.
I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons.
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