Last Fall I had my first course for my masters degree and was able to use the Reilly method to draw up several concepts for a game document I created for the course project. It was a great experiment about how to use the planes of the face to develop character from scratch. I even went as far and used the concepts from the Reilly method to create a alien race as well. Here are some of the results from that project. I hope you enjoy!
I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow.
I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons.
I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons.
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