I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow.

I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons.

Saturday, October 30, 2010

Al Capone 3D Head Model

Here is another head model that is based on the Reilly planes of the face. This mode of Al Capone was actually completed before the other head I posed up. You will notice that from this head to the last head I have applied more of the Reilly planes, and I will continue to due to and refine the actual mesh layout until it is almost flawless, then I may have to write a book on this topic so that the 3D community can except/reject these modeling methods. So far the feedback I am getting though is quite positive, everyone is always looking for new techniques and I think I think I may have found one.

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