I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow.

I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons.

Thursday, September 9, 2010

Advanced Anatomy: Using the Reilly Method

This will probably go down in history as the moment I re-gave my career focus. I had been pushing myself in 3D for 13 years, now it is time to push myself back into the more traditional methods and marry them with the digital age. Looking into the Reilly method, I decided to try out the Frank Reilly body structure, and to look at how it could be used to poly model. So far there are only a couple of lines that will transfer with ease, but I have only just begun. These are also the first drawings using this method. NOTE: At this time the structures are incomplete, I did not understand all the elements that went in so I used the simplified Reilly under structure.


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