I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow.

I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons.

Wednesday, September 8, 2010

My Introduction to the Frank Reilly Method

This was a very important week for me, not only did I get some good results, I was introduced to the Frank Reilly drawing method for the first time. The class was given a handout that broke the face into the planes and angles that make up the face. With my heavy 3D background I saw them as the poly edges and edge flow for a human head model. I was very excited and ran home and tried it out on an old model. The result inspired me to start this long quest to convert Frank Reilly planes of the face and body over to 3D modeling. I even remember hearing a student tell Kevin (the instructor) is is to bad you can not just do this in 3D, I instantly turned and stated that you could, you just needed to learn how. 3D is just another "pencil", just like I was/am fighting the charcoal, most people fight the poly.

These drawings took place over two weeks. Note the female model is the same as my first post, that should give you a peek at how I have progressed over the first couple of months.




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