I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow.

I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons.

Wednesday, September 8, 2010

Wrapping up Drawing and Anatomy

Here is the result of the last session of Drawing and Anatomy. I found myself really looking forward to these drawing sessions by the end of the quarter, and I decided to keep with it. I cleared my schedule so that I could continue on with the Advanced Anatomy class next quarter. I still fight the pencil, but I have gotten back into the grove and hopefully soon I can take the step to the next level.

FYI - In between the Drawing for Anatomy and the Advanced Anatomy classes I took what I learned and applied it to 3D. I modeled, to date, the best head I have ever completed. I followed the flow of the planes of the face and ended up with amazing results. I used to have a hard time getting those cheek bones to pop, but not anymore! I will share these results in the future, but I think it is pre-mature. I have only successfully transferred over 3 of the planes of the face from paper to poly, so when I get a couple more I will make sure to write up a nice tutorial on the workflow.

Here are the drawings:

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